Ericka Beckman

Cinderella (1986) 16mm, color, 28.00 min

Genre: Animation, Experimental

Keywords: Literature & Theater

"CINDERELLA is a musical treatment of the fairy tale. I have broken apart the story and set it as a mechanical game with a series of repetitions where CINDERELLA is projected back and forth like a ping-pong ball between the hearth and the castle. She never succeeds in satisfying the requirements of the "Cinderella Game". The film was sot MOS, the dialogue is lip-synched, and along with the out-front score and effects track magnifies the film's sense of alienation." E.B. 1984

Rental: $85.00
16mm Rental: $85.00

Ericka Beckman

Switch Center (2002) 16mm, color, 10 min

Genre: Animation, Documentary, Experimental

Keywords: Ethnic / Multicultural, Landscape & Architecture

SWITCH CENTER is a tribute to the futuristic architecture of the Soviet post war period, and a reaction to seeing it transitioned to shopping malls or global corporate office structures. I was invited by Balazs Bela Studio in Budapest to produce a short experimental film in Hungary. I was the first American artist to be invited by this famous film collective after the fall of Soviet power. The collaboration took place in August 2000, culminating in SWITCH CENTER, a ten minute experimental documentary shot in many defunct Danube Water Works locations on the outskirts of Budapest. The architecture of a 1960's water purification plant, left intact for 25 years, inspired me to recreate the factory in sight and sound, and to juxtapose that with the present. While I was meditating on the animation of 3-story water tank, a Pokemon commercial was being filmed down the corridor.

Rental: $85.00
16mm Rental: $85.00

Ericka Beckman

You The Better (1983) 16mm, Color, 35 min

Genre: Experimental

" YOU THE BETTER is a film based on games of chance, and as games such as roulette, or craps go, this one is closed- meaning that the player cannot really affect the outcome. A team of uniformed players, led by the artist Ashley Bickerton, performs the mechanics of a game servicing an off-camera betting entity, the "House". Although the game keeps changing and players are swapped out, one thing remains the same, the "House" is hidden and controls the bets, the "chance" of winning is nil. The game, in fact, is not between the players, but rather between the "House" and the "Bettor". E.B. 1983

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